About me

I started in graphic design.
I ended up caring about
why things work.

10+ years designing digital products across healthcare, fitness, and SaaS. I'm somewhere between a designer and a product thinker and I'm most useful when I'm in the gap between the two.

Tarandeep-singh-photo

I started as a graphic designer print, branding, visual communication. I was good at making things look right. But at some point I started noticing that making something look right wasn't the same as making it work right. That gap is where I found UX.

When I joined Lybrate in 2015, it was still early days for digital health in India. I was brought in as a UI designer, but the nature of the product, a platform where people make decisions about their health pushed me into thinking harder about why users were doing what they were doing, not just how the interface should look while they did it.

I stayed at Lybrate for seven years. Part of that was the work building an app used by over 80 lakh people, designing the doctor community platform GoodMD from scratch, launching a video consultation feature when telehealth was still a new concept in India. Part of it was honest comfort, I was a senior designer with real autonomy and a product I genuinely believed in. Eventually Lybrate was acquired by Pristyn Care, which became its own chapter a faster-paced environment where I learned what it means to design for conversion at scale.

"I started noticing that making something look right wasn't the same as making it work right. That gap is where I found UX."

I care about how things look. I won't pretend otherwise. Visual craft matters a design that functions perfectly but feels cheap undermines the trust you're trying to build with users. But the visual is always in service of something.

The habit that defines how I work is a simple question I ask when something feels off, why is this working this way, and what would happen if it worked differently? Sometimes the answer is "it's fine, leave it." Sometimes it opens up a better solution. That instinct to question the assumption before accepting it has driven most of the design decisions I'm most proud of.

The hardest version of this is designing without context. When there's no user research, no PM brief, no data just a screen to fill. That's genuinely difficult. I've been in that situation more than I'd like. It taught me that even a small amount of context one support call listened to, one user complaint read carefully is exponentially more useful than none.

What I'm good at

Translating a messy brief into a clear design direction. Spotting the one UX decision in a project that will have the most leverage. Designing for users who are time-pressured, anxious, or unfamiliar with what they're doing healthcare taught me that.

What I'm still learning

Getting research in earlier. My instinct is to start designing I have to actively resist that. The best piece of advice I'd give a junior designer is to understand the problem before touching Figma. I'm still working on following my own advice.

Jun 2025 – Present

Product Owner & UX Design Lead · Next Unicorn, London

Leading product and design for B2B web applications

Feb 2024 – Jan 2025

Senior Engineer – UX Design · PureSoftware, Noida

Enterprise UX for clients including Light & Wonder

May 2022 – Jan 2024

Senior UI/UX Designer · Pristyn Care, Gurugram

Patient app, EMR system, BeatXP, Pristyn MedX, CRM dashboard

Apr 2015 – May 2022

Senior UI/UX Designer · Lybrate, Faridabad

Patient app (80L+ users), GoodMD, lybrate.com, video consultation

Aug 2014 – Apr 2015

Senior Graphic Designer · Giftsmate, New Delhi

Visual design for gifting platform

01

Understand the problem before opening Figma. A well-framed problem is worth ten wireframes. I'm faster when I'm slower at the start.

02

The best UX decisions are often invisible. When design is working well, users don't notice it. They just accomplish what they came to do.

03

Visual craft is not decoration. How something looks affects whether users trust it, understand it, and return to it. Craft is functional.

04

Question why something works the way it does. The most useful design instinct is not "how do I make this look better" it's "why does this work this way, and what if it didn't?"

05

Design without measurement is a missed opportunity. Shipping is not the end. The question after launch should always be, did this actually help?

Got a challenge?
Let's talk about it.