UX research to shipped product. Wireframes to design systems. Figma to working React Native code. Here's what I bring to a team.
A decade of UX work across products with very different users, anxious patients, time-pressured doctors, fitness enthusiasts, business owners teaches you to adapt. These are the skills I've built and tested in production.
The thinking behind the design understanding users, mapping journeys, and solving the right problem.
The execution translating thinking into screens that are clear, consistent and worth looking at.
What makes me useful beyond Figma product thinking, developer collaboration, and the ability to build.
These are the tools I reach for instinctively not because they're on a list, but because I've used them long enough to know what each one is actually good for.
Figma
ProtoPie
Framer
InVision
Miro
Notion
Maze
Google Analytics
Photoshop
Illustrator
After Effects
InDesign
Can write and ship production HTML/CSS. Built welocity.ca and the next-unicorn.co.uk site from code, not just Figma.
Working knowledge sufficient for interactive prototypes and front-end enhancements on live projects.
Designed and built Soul Shots in React Native. Understands component architecture from first-hand building.
Basic working knowledge useful for understanding data workflows and communicating clearly with engineering teams.
The biggest mistake in design is opening Figma too soon. I spend time understanding what's actually being asked and whether the right question is being asked at all.
Information architecture and user flows before any visual decisions. A well-structured experience needs less visual polish to feel good.
Low-fidelity first, high-fidelity when the structure is solid. Feedback from PMs, developers, and real users at every stage.
Launching is the beginning, not the end. Every shipped feature is a hypothesis. Good design needs measurement to become great design.
Looking for a senior designer who brings both UX depth and execution capability? Let's talk.